Product Reviews

Oculus Rift Development Kit 2 Review and Giveaway

James Bruce 23-09-2014

It’s been a year since the first Oculus Rift Development Kit Oculus Rift Development Kit Review and Giveaway The Oculus Rift has finally arrived, and is making heads turn (literally) all over the gaming community. No longer are we confined to to peering through a flat window into the gaming worlds we love... Read More was released, and it’s safe to say the world of gaming will never be the same again.


With work on content well underway – games, movies, interactive adventures – the release of a second development kit brings significant upgrades and represents a giant leap towards the final consumer release in 2015. While the first stage of development was very much a creative phase of figuring out what does and doesn’t work in VR, the second stage is about polishing those concepts to work with new technologies like positional tracking.

Let’s take a look at what’s changed, and at the end of this review we’re giving away an Oculus rift Development Kit 2 to one very lucky reader.

Note that this is still very much a development kit, and if you’re buying one from the perspective of a consumer, expecting simple setup and lots of ready to run games – you’ll be sorely disappointed. At the time I started writing this review, there were only a handful of decent working demos available; most developers hadn’t even received their new kits yet.

The Oculus Rift Dev Kit 2 (colloquially known as DK2) is available now for $350 directly from Oculus – $50 more than the original Dev Kit Oculus Rift Development Kit Review and Giveaway The Oculus Rift has finally arrived, and is making heads turn (literally) all over the gaming community. No longer are we confined to to peering through a flat window into the gaming worlds we love... Read More , and if ordered today, it’s expected to ship in October. There is no affordable competition at the moment, though Sony is working on Project Morpheus for the PS4, and Samsung is rumored to be working on a device with licensed technology from Oculus. Google also released Cardboard, a cheap DIY prototype that works with Android phones.

The Box

The first thing owners of the previous dev kit will notice is that there’s no durable plastic “collectors” box included. It’s obviously not a deal breaker, but for users who took their Rift out to present demonstrations, or for those buying the early Rifts hoping they’ll be worth money someday (seriously, that’s a thing), it’s a bit of a disappointment. If you have one, the old box can be used to house the DK2 comfortably.


oculus rift development kit 2 - unboxing

What’s inside?

  • Headset, with combined USB and HDMI cable
  • IR camera, plus USB and IR sync cable (2.5mm plug)
  • DVI to HDMI converter, as the Rift no longer takes DVI input.
  • Two sets of lenses, for normal (A) and short-sighted (B) users.
  • Screen / lens wipe
  • Power adapter with international plugs.

oculus rift development kit 2 - contents

Screen Differences

DK1 was running an LED screen at 1280 x 720, effectively rendering 640 x 720 for each eye. The low resolution was particularly noticeable. For DK2, the screen has been upgraded to an OLED model running 1920 x 1080, or 960 x 1080 per eye, which is precisely 2.25x more pixels. It’s a significant upgrade in terms of resolution alone, though individual pixels can still be seen.


The “screen door” effect was ever present in DK1 – a persistent overlay that looked as if you were viewing the world through a meshed screen door. With DK2, the effect is still present – but so significantly reduced that it’s much easier to forget it’s there while immersed in a game.

DK1 users also reported a heavy motion blur when moving their head around – a contributing factor of VR sickness. This too has been largely eliminated in DK2 thanks to the higher quality OLED screen.

It’s difficult to describe in words though: for a good approximation of the difference in quality, check out Michael Blix’s Oculus Rift VR Simulator – select 1080p and “low persistence” for DK2, and compare directly DK1. You can also see what the view from the final consumer release may be like with the rumored resolution upgrade, and even how it might look with 4K screen.



The new screen is also higher contrast with more vibrant colours; the DK1 tended to be a little murky and grey.

However, it’s not all good news.

The different screen type appears to have introduced a new kind of problem, known colloquially as the “purple smear” and more technically as “chromatic aberrations”. It seems to occur around black areas – shadows and such – resulting in a smeary purple after-image where the black was previously displayed, which quickly fades as it seems to “catch up”. Although noticeable in some demos, I haven’t personally found it detracts significantly from an experience; others have. It appears it may be correctable in software, by nudging the colour values of pure black and thereby keeping the colours illuminated ever so slightly, but this hasn’t been implemented by everyone yet.

The total field of view is also apparently smaller from 110 degrees down to 100, but I can’t honestly say I’d noticed. This video from reddit user imfromspaceman illustrates the horizontal field of view differences by filming the screen directly – notice also how washed out DK1 looks in comparison.


Following a dissection of the hardware, it was discovered that the screen is in fact taken straight from a Samsung Galaxy Note 3.

oculus rift development kit 2 - headset

Design Changes

The main shape of the Oculus Rift hasn’t changed significantly, but there are a number of big design changes elsewhere.

First on the list is the absence of a control box – the required components have been integrated into the Rift headset itself – but this comes at the cost of an additional 60 grams of weight (440 grams compared to 380 grams). In practice, the weight difference is negligible. A power button is now included on the left side (when viewed from the front).

oculus rift development kit 2 - overview

This also means that two cables must be run into the Rift, for USB and HDMI – but thankfully these have been combined with a nylon sheath to appear as a single cable. The cable also now runs along the central headstrap rather than off to the side, a welcome move that results in less cable acrobatics.

oculus rift development kit 2 - headset strap and cable position

Also on the main enclosure is a passthrough USB and 2.5mm IR camera sync port, hidden under a rubber cover. It’s been speculated that the IR sync port opens the possibilities of reverse IR tracking in a similar way to the WiiMote does it: mounting the camera on the headset itself to then read IR tracking markers around a room, perhaps. However, no practical application of this has been demonstrated yet.

A small LED next to the power buttons indicates the status; orange is off, blue is on.

oculus rift development kit 2 - usb and audio port

Positional Tracking and the Camera

Included in the package (though not strictly required for operation) is a new infra-red camera. Behind the face of the Rift are 40 high intensity IR LEDs, though you can’t actually see them. Combined with the camera, this adds positional tracking. If you’re not sure what this means, remember that the DK1 essentially fixed your head in one position, tracking only the rotation around a fixed point (the centre of your head). Leaning in to pick up something, standing up or crouching, would all result in a quick feeling or nausea created by the disconnect of what your eyes are seeing and what your brain is expecting. Positional tracking enables you have full motion freedom in the VR environment: you can sit down, stand up, lean forwards or even look around a corner.

oculus rift development kit 2 - camera

In practice, the camera is surprisingly good, but works best when placed at a distance of about 5 feet from the Rift. If you take a full turn away from the camera, tracking is lost and can result in a jarring jump from one position to another (but not always). In demos that have implemented positional tracking, the effect is an astounding improvement.

The camera also has two cables; one USB that goes to your computer and occupies another USB port (the Rift itself takes one) as well as an IR sync cable, which attaches to the Rift cable via a breakout box. The box also has a DC input for a power supply (included), though this isn’t required if your USB ports can supply sufficient power. I plugged mine in anyway, just to be safe – and because users have reported this fixes some cases of screen stuttering.

oculus rift development kit 2 - camera sync adapter

Setup and SDK Woes

Working with the first dev kit was a relatively simple affair for any typical gamer, and involved either cloning or extending your existing display. Sadly, the process has become ridiculously complex for the second iteration – but this was to be expected and can be explained.

In order to build a truly consumer-friendly device, the requirement to extend your desktop or change primary monitor had to be removed. Instead, Oculus SDK v0.4 introduces a “Direct To Rift” mode, which leverages the Rift as just another device rather than a monitor. In this mode, a small window appears on your main screen, and the output is piped into the Rift. You don’t need to change monitor settings, refresh rates or resolutions. It’s admirable and clearly a better approach that’s needed for the final consumer release – but literally nothing except the Oculus demo works with it yet.

Instead, nearly every current game and demo requires that you disable the new Oculus service driver, de-activate Direct-to-Rift mode, and use the extended desktop method instead. Sadly, display mirroring no longer works, as the screen in the Oculus Rift Dev Kit 2 expects a portrait orientation and must be rotated 90 degrees in the display settings (probably something to do with it being pulled straight from a mobile phone). It varies by demo as to whether the Rift should be set as primary or secondary, and whether the game launcher should run on the main monitor, or pushed over to the Rift before hitting start. Thankfully, Reddit user Bilago quickly created the unofficial Oculus Service Manager which simplifies the process.

They’ve also simplified the user setup system, allowing you to set different IPDs and player heights and quickly switch without editing files.

As games are recompiled and optimized for SDK v0.4, all this will become a non-issue and the Oculus will truly be consumer-ready, but I wanted to highlight it as things are considerably more difficult at the moment to get working than they were with DK1.

Lens differences

In DK1, there were 3 different lenses, two for varying levels of short-sightedness. With DK2, only two are supplied; the second supposedly works for all short-sighted users. You can still choose the A cups if you wish to wear glasses, and the screen can be adjusted in the same way.

Rather than the overtly convex lens of DK1, DK2 lenses are flat, at least on the part facing your eye. I’m no optical physicist, but it seems to make them a lot less forgiving when it comes to positioning the headset – one millimetre up or down away from the optimal position on your eyes, and blurriness rapidly encroaches. There’s a clearly defined sweet spot.

The lenses are slightly larger in width, too, which results in less dead peripheral vision areas. If you look down sharply, you can still see your hands on the keyboard, but it’s a lot harder than the DK1.

Some users have bemoaned the fact that there’s still no physical IPD adjustment – it’s fixed at 63.5mm – but I’m not sure how feasible that would be, even for a consumer release.

Low-End PCs Beware

You knew the day was coming when you’d need to upgrade: that day is now. Without decent hardware driving the display, the forced 75Hz refresh rate can cause disturbing stuttering. Some of this is due to unoptimized code on many demos and the new SDK, but with a top of the line R9-290X graphics card, I wasn’t really expecting any issues. That said, the rest of my PC may not be up to scratch with only 4 gigabytes of RAM. But the point is, you really need a beefy machine to experience virtual reality at it’s best – and you’re going to need yet another speed bump when the final consumer version is released (with even higher resolution). If you can’t afford to upgrade now, save your cash and co-incide an upgrade with the consumer release next year.


If you’re the kind of person who likes to try everything, give feedback to developers, and don’t mind tweaking things for half hour just to get something working – you’ll find a new demo almost every day. If you’re like me and would rather wait for the more polished experiences, they are few and far between – but that’s okay. The Oculus Rift Development Kit 2 is wonderfully raw and a complete mess, but I’m glad I’m along for the ride. I’m not going to touch on Rift games too much, because anything I write will be outdated by the time this piece is published – things really are moving that fast.

The game I’ve personally grown most fond of when using the DK2 is actually MineCraft – or at least, the MineCrift mod. Which is somewhat curious because the mod itself is a year old. At least, it was until yesterday (at the time of writing), when a new version was released which adds positional tracking. See what I mean about writing outdated info?


For all the latest news and demos worth trying with the DK2, I’d suggest keeping an eye on The Rift Arcade and r/Oculus.

Should You Get One?

The Oculus Rift Development Kit 2 represents a significant improvement over DK1 – enough that games (when you finally get them to work), now feel genuinely playable, and not just in a “Wow, this is really cool but now I feel a bit sick and everything’s gone fuzzy.” kind of way. If the final consumer release hardware is even better than this, we’re in for a real treat.

The setup process and general usability though – that’s even more difficult than before, and I say that as a geek who re-installs Windows for fun on the weekends. Unless you’re prepared to put in the time to tweak settings, you’re not going to have a good time as a gamer with the DK2. As a VR developer, you’ll probably be in heaven.

MakeUseOf recommends: Hardcore enthusiasts and developers only – but we knew that already.

How Do I Win The Oculus Rift Development Kit 2?

Oculus Rift Development Kit 2

For mobile users, click here to enter.

The winner will be selected at random and informed via email. View the list of winners here.

Send your products to be reviewed. Contact Jackson Chung for further details.

Related topics: MakeUseOf Giveaway, Virtual Reality, Wearable Technology.

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  1. Phillip Rath
    November 1, 2014 at 11:31 am


  2. Sven J.
    October 14, 2014 at 10:10 am

    When will the winner be drawn? :) I'm pretty excited!

  3. Lily Kwan
    October 11, 2014 at 11:47 pm

    I would like to see cooking apps developed.

  4. Gabriel Senires
    October 11, 2014 at 3:59 pm

    Gran Turismo!

  5. raymond crisostomo
    October 11, 2014 at 11:20 am

    the messenger apps where you can talk to them in person lol

  6. Nivedit
    October 11, 2014 at 9:36 am

    Simulator apps for professionals like doctors , drivers and pilots. Games are fine too!

  7. Steve L.
    October 11, 2014 at 6:57 am

    Travel Experiences, highly detailed tourist attractions

  8. Wilbert Yong
    October 11, 2014 at 6:05 am

    Games such as Crysis or Assassin's Creed series.

  9. MikeGroovy
    October 10, 2014 at 11:54 pm

    Thank you for the review! Looking forward to Portal 2 or 3 on the Rift and maybe First person shooter like BF4 :D

  10. Dave McCausland
    October 10, 2014 at 10:22 pm

    more games would be amazing, really feel like your in the game great for fps,

  11. Donald Ajaps
    October 10, 2014 at 8:51 pm

    I'd love to be able to play my favourite games action/FPS games on one of these. Games such as Grand Theft Auto (GTA V), Call of Duty and Far Cry

  12. Emma Harris
    October 10, 2014 at 8:02 pm

    Lots and lots of games! Also online shopping using a virtual reality store would be cool

  13. senal
    October 10, 2014 at 3:01 pm

    game development!! and virtual reality! :D this was in my wish list

  14. Anna Marie M.
    October 9, 2014 at 5:25 pm

    Assassin’s Creed!

  15. Orcan Tiryakioglu
    October 9, 2014 at 10:46 am

    Assassin’s Creed

  16. Jacob Bathead
    October 7, 2014 at 3:12 pm

    VR Skype.

  17. Kim Styles
    October 7, 2014 at 11:01 am


  18. Marlene
    October 7, 2014 at 7:28 am

    Apps for learning real life skills

  19. Adly Asraf
    October 7, 2014 at 4:44 am

    Games. yeah.

  20. Primoz Hostnik
    October 6, 2014 at 7:42 am

    2nd life :)

  21. Gökhan G.
    October 6, 2014 at 1:21 am

    More games!

  22. Gülbahar D.
    October 6, 2014 at 1:20 am

    I want to see more games.

  23. James
    October 5, 2014 at 12:27 pm

    I want to see virtual reality soccer games.

  24. Inf0214
    October 5, 2014 at 10:00 am

    I would love to try this, becouse I got blind on one eye before the 3d thechnology was around and I did some reaserch and it said this can give the illusion of 3d even to me ^^ I would probably play games with it.

  25. Abdelrahman El-Feky
    October 5, 2014 at 9:02 am

    Assassin's Creed

  26. Divya Asha
    October 5, 2014 at 5:50 am

    I would like to see apps which include babies as animations for virtual reality.

  27. Alejandra Corbella
    October 5, 2014 at 3:04 am

    final fantasy and call of duty :)

  28. Alan Tong
    October 4, 2014 at 2:11 am

    Gaming apps and medical diagnostic apps

  29. Valery Ramirez
    October 3, 2014 at 2:03 pm

    Appsfor planning a house arquitecture

  30. Asjad
    October 3, 2014 at 10:30 am

    Final fantasy xiv *_* would be so awesome in this.

  31. Druv Boodoo
    October 2, 2014 at 5:12 pm

    Car crash simulation with force feedback.

  32. djw
    October 2, 2014 at 3:56 pm

    3D games/animation/movie

  33. Johan Chester Rayos
    October 2, 2014 at 1:39 am

    I'm thinking of games like Sword Art Online :D
    but that would be a little different. Maybe apps that could guide you to exercise and get fit.

  34. Sasa Kliska
    October 1, 2014 at 9:02 pm

    Porn app. :D

  35. Paul Wilson
    October 1, 2014 at 6:44 pm

    I'd like to see first person apps: shooters, driving games etc.

  36. Ahmed Kazim
    September 30, 2014 at 3:32 pm

    Be able to see the same view on another screen, to see what's the person looking through it, and other gaming related apps :D

  37. Asriel Rusdyawan
    September 30, 2014 at 2:53 pm

    Real Super CAR Racing Simulator..:-)

  38. Sven J.
    September 30, 2014 at 8:01 am

    Yeah, would use this for car racing and flight sims! :) Good luck y'all!

    • Tenyo M
      September 30, 2014 at 1:36 pm


    • Tenyo M
      September 30, 2014 at 1:37 pm

      Cool !!!

  39. robyn cobb
    September 29, 2014 at 7:40 pm

    this would be too awesome to win

  40. Ruthalas
    September 29, 2014 at 5:08 pm

    Definitely immersive RPGs.

  41. Rushinth J
    September 29, 2014 at 12:57 pm

    GTA would be damn interesting in this reality.

  42. Adrian
    September 29, 2014 at 5:12 am


  43. Muhammad A
    September 28, 2014 at 9:40 pm


  44. Ron Ablang
    September 28, 2014 at 1:11 pm

    Good luck to all.

  45. Nikhil N
    September 28, 2014 at 9:52 am

    flying games like sky gamblers ,Racing games etc

  46. Stoja T
    September 28, 2014 at 9:50 am

    Car racing games

  47. Mile Z
    September 28, 2014 at 9:47 am

    Flight simulator

  48. Nikola Todoric
    September 28, 2014 at 9:38 am

    Diving application

  49. Ana V
    September 28, 2014 at 9:32 am

    travel applications

  50. Dragana T
    September 28, 2014 at 9:22 am

    Flight simulator

  51. Petri Toivonen
    September 28, 2014 at 7:38 am

    Car racing games and flight sims would be just the thing for this

  52. Stan P
    September 28, 2014 at 7:20 am

    Google maps or games like WoW, BF3-4, etc.

  53. Javier Neria
    September 28, 2014 at 4:16 am

    Apps that I would like to see on the Oculus Rift Dev 2 would be for medical use, creating car concepts, and military purposes.

  54. Michael K
    September 27, 2014 at 10:27 pm

    Anything would be awesome

  55. Alejandro Rodriguez
    September 27, 2014 at 9:56 pm

    Survival apps sound great

  56. Justin
    September 27, 2014 at 5:16 pm

    Flight sims would be pretty amazing with an Oculus; you could actually look around the cockpit and feel like a real fighter pilot. Of course, you'd have to have the right controller...

  57. Dave Edge
    September 27, 2014 at 4:17 pm

    The Fallout games would be awesome on one of these!

  58. Edward Guerreiro
    September 27, 2014 at 11:06 am

    I would say that my choice would be obvious to those that are outside the gaming community, and that's complete, and accurate, 3D models of Art galleries, with high res images of the paintings they display.

    Although, while typing this, I did think about using Google Earth with the Rift. That would be awesome.

  59. Mikhail K.
    September 26, 2014 at 8:43 pm

    Diving, flying and so on.

  60. Kevin D
    September 26, 2014 at 8:32 pm

    TableTop Simulator would be awesome with this.

  61. Michael Yetman
    September 26, 2014 at 2:43 pm

    I would like to play a game like Fallout on this

  62. Urko Pineda
    September 26, 2014 at 1:59 pm

    What apps would you like to see developed for virtual reality? --> 3D Maps apps

  63. Jake
    September 26, 2014 at 12:31 pm

    Can't wait to give this a try!

  64. Martina L
    September 26, 2014 at 8:49 am


  65. Simon G
    September 26, 2014 at 7:53 am

    i would like to see many aps for VR, all if possible :) but mainly FPS like Crysis

  66. Chetan Khurana
    September 26, 2014 at 6:21 am

    Immersive 1st hand Mars Rover experience in stereoscope 3D!!

  67. Zach
    September 26, 2014 at 3:42 am

    I guess more games like the SIMS

  68. Chris K
    September 26, 2014 at 2:52 am

    I want to have a VR library. I can enter and access all I want through periodicals and books. LOL Why use a library when you can be like Michael Douglas?

  69. Julian
    September 26, 2014 at 12:16 am

    VR cooking game/recipes. :)

  70. Chelsea V.
    September 26, 2014 at 12:07 am

    Virtual Tourism Apps would be cool

  71. Marcelo
    September 25, 2014 at 11:45 pm

    Some sort of Google Maps and virtual tour on museums would be nice.

  72. Will N
    September 25, 2014 at 11:36 pm

    I would like to see classroom or workout apps.

  73. Nitin hassija
    September 25, 2014 at 8:46 pm

    Games and educational purposes.

  74. David S
    September 25, 2014 at 8:37 pm

    I'd like to see Minecraft support this. I know my son would love it.

  75. Khan Arif R
    September 25, 2014 at 5:00 pm

    Another amazing giveaway and as usual never win :P

  76. Viktor K
    September 25, 2014 at 2:46 pm

    Games,simulation of flying,virtual travelling... ;-)

  77. Florence Jacobs
    September 25, 2014 at 2:23 pm

    Looks like a neat gadget !

  78. jason kinnin
    September 25, 2014 at 1:07 pm

    angry birds

  79. Dylan Darling
    September 25, 2014 at 11:56 am

    It seems like a really nice thing to work with. I am currently studying in university to get a bachelor of computer science degree, and it would be a really neat tool to have. I might even be able to develop stuff for it even.

  80. Tiago R
    September 25, 2014 at 11:46 am

    games are the most obvious.........but also education cirurgy,and stuff like that

  81. SimonN
    September 25, 2014 at 11:03 am

    just more 3D games, all if possible , I would like to play for example Counter Strike in VR

  82. Jarvis J
    September 25, 2014 at 10:35 am


  83. Thomas Stachelski
    September 25, 2014 at 3:18 am

    martial arts training apps

  84. Darrell B
    September 25, 2014 at 2:05 am


  85. Dorothy H
    September 25, 2014 at 12:33 am

    Walkthrough a space and design/redesign on the fly.

  86. Zero
    September 24, 2014 at 11:41 pm

    driving lessons

  87. Piotr Cz.
    September 24, 2014 at 8:53 pm

    Titanfall, Portal (both parts), some space sims/4x games.

  88. r3pwn
    September 24, 2014 at 8:43 pm

    I would have said I would like to see HL2 & Portal with VR support, but they've had that for quite some time.

  89. Ted W
    September 24, 2014 at 6:26 pm

    i can't wait until this is standard equipment.

  90. richard
    September 24, 2014 at 5:42 pm

    I want to see all types of games and virtual worlds created.

  91. Don Balboa
    September 24, 2014 at 5:37 pm

    yoga apps!

  92. Boogs B
    September 24, 2014 at 5:36 pm

    virtual yoga!

  93. Jonathan S
    September 24, 2014 at 4:51 pm

    Night sky with stars (Sky Maps), Shooter, tours and guides (e. g. Museum)

  94. Edmund
    September 24, 2014 at 4:44 pm

    I'd like to see Roller Coaster Tycoon get adapted for oculus rift so I can ride my own creations!

  95. Ryan Cahill
    September 24, 2014 at 3:53 pm

    Pretty sure I'd kill someone for this.... #justsayin

  96. Drew
    September 24, 2014 at 2:49 pm


  97. Evgeniy Pokutniy
    September 24, 2014 at 2:44 pm

    some navigation apps

  98. Melanie Westermann
    September 24, 2014 at 2:36 pm

    virtual tours

  99. Victor Obizuyk
    September 24, 2014 at 1:27 pm

    Goat simulator

  100. Rebecca P
    September 24, 2014 at 12:44 pm

    Simpson simulator.

  101. Sun
    September 24, 2014 at 11:34 am

    Would like to do the GO Pro videos with this.

  102. Athena
    September 24, 2014 at 10:57 am

    I'd love to see more educational applications

  103. Bruno M
    September 24, 2014 at 10:55 am

    This gadget is really perfect for Games, especially for FPS, strategy games, RPG and platformers, the more this gadget evolves and the sooner the games adapt to Oculus, the sooner we'll be able to play in Virtual Reality :)

  104. Marco L
    September 24, 2014 at 10:53 am

    I would love to have many games that I could enjoy Virtual Reality, as more immersive we are with the game the more we enjoy it, as long as it doesn't disturb our mind very much, since I read that Oculus disturbed some people and gave headaches.
    It would be awesome too that Google Maps for example could have the Virtual Reality to "pretend" that we are there but to watch really closely the details. It would be fantastic

  105. Christopher W
    September 24, 2014 at 10:36 am

    A flight sim. And a 3-D browser.

  106. Ramon Martinez
    September 24, 2014 at 10:29 am

    Maybe a game where you can fly, like in Superman flying in the sky and chasing villains. That would be cool.

  107. Jason Bringans
    September 24, 2014 at 10:15 am

    apps that have a chance of learning from :)

  108. Mr Jonathan Lewis
    September 24, 2014 at 9:22 am

    Full sensory immersion suit would be cool - would be great way of training to do difficult jobs without putting you in actual danger

  109. b00ker
    September 24, 2014 at 9:06 am

    games is not matter. learning program will cool with oculus

  110. Ken C
    September 24, 2014 at 8:37 am

    Goat simulator!

  111. Alan Cruickshank
    September 24, 2014 at 7:55 am

    Flappy Bird. It'd be fun to induce motion sickness at a whim.

  112. Haravind kumar
    September 24, 2014 at 7:44 am

    GTA would be great... More Apps more Fun.

  113. Peter H
    September 24, 2014 at 7:20 am

    First person shooters

  114. Artem K
    September 24, 2014 at 6:58 am

    well pron of couse =)

  115. Jonas Eikeland
    September 24, 2014 at 6:56 am

    Anything hat's possible actually...VR is awesome!

  116. Carla P
    September 24, 2014 at 6:52 am

    Candy Crush and Plants VS Zombies lol

  117. Francesco Fiorino
    September 24, 2014 at 6:48 am

    I'd like to see a prison-game like the old Doom :D

  118. Ivaylo Trifonov
    September 24, 2014 at 6:04 am


  119. Judy Thomas
    September 24, 2014 at 5:34 am

    I would like to see a tropical Island holiday app

  120. Juan V
    September 24, 2014 at 4:00 am

    Hiking simulator

  121. Aleksandr
    September 24, 2014 at 3:41 am


  122. Margot C
    September 24, 2014 at 3:28 am

    It would be great to use these to crewe a simulator, not just a game.

  123. Aaron
    September 24, 2014 at 3:28 am

    First person shooters

  124. Senal D
    September 24, 2014 at 3:21 am

    Virual Tours + Gaming + already want to join as a Oculus rift Developer :)

  125. Alexander G
    September 24, 2014 at 3:18 am


  126. Jack Quinby
    September 24, 2014 at 3:09 am

    As a pilot, I would love to be able to use the rift to build a more immersive simulator. It would help students expand their skills without spending thousands in redundant flight lessons or lesssons in multi-million dollar simulators.

  127. Ryan
    September 24, 2014 at 3:05 am

    Porn, lol

  128. Torvic T
    September 24, 2014 at 2:39 am

    RPG video game or fitness app...

  129. Gaurav Bhargava
    September 24, 2014 at 2:36 am

    I would have to say - tours of remote beautiful locations all over the world.

  130. Jesse M
    September 24, 2014 at 2:29 am

    im a gamer so games are what i desire most

  131. Angela B
    September 24, 2014 at 2:22 am

    Fitness apps would be great.

  132. jayjay
    September 24, 2014 at 1:58 am


  133. Stephen D
    September 24, 2014 at 1:47 am

    Exploring possible permutations of other planets in our galaxy.

  134. Josh
    September 24, 2014 at 1:42 am

    Flight simulators among other things. Cx

  135. Chris
    September 24, 2014 at 1:35 am

    I have no idea, but I bet it'll beat neat.

  136. Robert Tunnah
    September 24, 2014 at 1:32 am

    Open world RPGs. Just the thought has me drooling!

  137. Candice M
    September 24, 2014 at 1:28 am

    VR tours of places like the Grand Canyon or the Smithsonian

  138. Andreia L
    September 24, 2014 at 1:25 am

    Any decent game that would look fantastic using it =D
    FPS and so would be really good to use Oculus =D

  139. Chris
    September 24, 2014 at 12:56 am

    Oculus could link to Android and then we could actually have Pokemon Battles. :P

  140. Bjørnar B
    September 24, 2014 at 12:25 am

    FPS games and world of tanks

  141. Edward S.
    September 24, 2014 at 12:01 am

    I'm looking forward to VR versions of video games, old and new.

  142. Ritchie Annand
    September 23, 2014 at 11:31 pm

    Experimental stuff, like the being-a-bird simulator at SIGGraph, and anything cinematographic or otherwise near-immersive without VR (like Skyrim or Dishonored)

  143. Denis K
    September 23, 2014 at 11:21 pm

    First Person action/shooter - best thing to use with that kind of device.

  144. Tim B
    September 23, 2014 at 11:18 pm

    FPS games, open world RPGs, sports

  145. Max2002
    September 23, 2014 at 11:08 pm

    Virtual tours

  146. Dany B
    September 23, 2014 at 10:23 pm

    Dungeon crawler games would be what I would like the most.

  147. Johnna Rhodus
    September 23, 2014 at 9:45 pm

    I mainly like the idea of games for virtual reality. I've been waiting for this kind of gaming since Blank Check! (If anyone remembers that movie)

  148. Anant S
    September 23, 2014 at 9:11 pm


  149. moorandro
    September 23, 2014 at 8:53 pm

    Sims :D when you'd be one person of the family... It would be awesome... But for that an Oculus Rift would be necessary

  150. Stephen Potter
    September 23, 2014 at 8:15 pm

    Mirror's Edge. Now.

  151. Kim M
    September 23, 2014 at 8:06 pm

    I haven't a clue, it's just too new to me.

  152. Travis F
    September 23, 2014 at 7:49 pm

    A deep sea diving app where I can walk on the Titanic

  153. Ita9080
    September 23, 2014 at 7:27 pm


  154. Kelley Giffen
    September 23, 2014 at 7:19 pm

    It's coming, there's companies developing historical recreations.

  155. Matthew W
    September 23, 2014 at 7:19 pm

    1st person comic book superhero app

  156. Tate S
    September 23, 2014 at 7:18 pm

    Hmm FPS games~! that'd be awesome

    • Shashi K
      September 23, 2014 at 11:29 pm

      This is a great product. I would love to win this Dev kit.

  157. Anne F
    September 23, 2014 at 7:12 pm

    Hold on...let me ask my teenage gaming Grandsons....

  158. Endracion
    September 23, 2014 at 7:09 pm

    I'd love to see some music composition software running in VR.

  159. Andrew
    September 23, 2014 at 7:00 pm

    Maybe a virtual reality tour of the Apollo 11 moon landing site.

  160. Stephen
    September 23, 2014 at 6:39 pm

    Definitely an amazing piece of equipment. Think it's gonna go places for sure.

  161. Steve W
    September 23, 2014 at 6:31 pm

    tours would be nice

  162. Srivatsan V
    September 23, 2014 at 6:04 pm

    A first-person game that isn't a shooter. Think Stanley Parable.

  163. Lee
    September 23, 2014 at 5:48 pm

    Seeing people play horror games on this really makes me want to try for myself!

  164. Gord
    September 23, 2014 at 5:41 pm

    I would like to see virtual tours of exotic places that are too expensive to travel to.

  165. leonardo
    September 23, 2014 at 5:39 pm

    virtual tours or endless games

  166. Sumith Suresh
    September 23, 2014 at 5:35 pm

    I would love to see a app that allows users to see everything, be it a t.v. show on the VR :)
    Gaming has already started making its way to VR so more development on that front is expected!

  167. Antonio R
    September 23, 2014 at 5:34 pm

    It would be interesting to see some medical apps.

  168. Alexandru S
    September 23, 2014 at 5:18 pm

    Games mostly.

  169. Maxim
    September 23, 2014 at 5:12 pm

    Ghostmaster should be remade with Oculus support

  170. Ivan McKinnon
    September 23, 2014 at 5:03 pm

    After the recent White House break-in debuckel, maybe a virtual tour of the White House?

  171. Serg
    September 23, 2014 at 4:48 pm

    simulation of flying

  172. Michalis I
    September 23, 2014 at 4:39 pm


  173. akera93
    September 23, 2014 at 4:38 pm

    nice :)

  174. Ariel R. Abella
    September 23, 2014 at 4:35 pm

    mind reader

  175. Alan Hood
    September 23, 2014 at 4:33 pm

    This is amazing tech,I feel the need to video feed.Please send this my way I need it so bad.
    Regards Alan

  176. john
    September 23, 2014 at 4:29 pm

    VR cool

  177. Dustin W
    September 23, 2014 at 4:28 pm

    I would like to see this used with "pleasant" imagery to help people relax.

  178. Rhonda C
    September 23, 2014 at 4:19 pm

    What apps would I like to see developed? I'm not really sure. My son has been wanting the Oculus Rift forever now and has been trying to save his money to buy it, so I'm entering this more for him than I am myself. Personally, I think it would make me feel nauseous. :p

  179. Ne Quiambao
    September 23, 2014 at 4:19 pm

    simulation of flying a plane...

  180. Cat Quiambao
    September 23, 2014 at 4:15 pm

    amusement park rides! that would be fun...

  181. Daniel R
    September 23, 2014 at 4:15 pm

    Microsoft office 2003)

  182. Kerry
    September 23, 2014 at 3:51 pm

    I'd love to see more relaxing, passive apps.
    Maybe an experience on near a tropical rainforest, or
    an app where you're lying on a beach enjoying watching the waves.

  183. Don
    September 23, 2014 at 3:41 pm

    Maybe more sports? Like being able to "ride" (at faster than realtime) the Tour de France or Formula 1 tracks. Or maybe museum/historical places visits (wander around Taj Mahal, St. Peter's, Red Square, etc).

  184. Will
    September 23, 2014 at 3:33 pm

    I'd like to see 3D modeling software for the Rift, the kind of thing where you could walk through a model would be super cool.

  185. Antonio I
    September 23, 2014 at 3:28 pm

    mainly games such as FPS and the new GTA V *_*

  186. Laurel N
    September 23, 2014 at 3:24 pm

    This looks so cool!

  187. Jerome Masson
    September 23, 2014 at 3:09 pm

    Except for the obvious FPS games, I'd love to see it in action for a flight simulator and for a GTA-like game!! :-)

  188. Alex
    September 23, 2014 at 3:06 pm

    I need a holiday app

  189. Nicolas D
    September 23, 2014 at 2:43 pm

    I think would definitely knock things over :P

  190. Mesut Yaver
    September 23, 2014 at 2:24 pm

    Navigation apps.

  191. Bártfay Meszike I
    September 23, 2014 at 2:20 pm

    Thank you giveaway.

  192. Dave N.
    September 23, 2014 at 2:00 pm

    Seems like it would be fun to play with. I agree with driving simulation. Multiplayer FPS would also be fun.

  193. Tom W
    September 23, 2014 at 1:55 pm

    What, no Cresent Bay giveaway? Shame on you! :P

    I'm not sure what apps I want to see developed on the Rift. My interest in is is more "Ooh shiny" than "This is something that I think has fantastic applications right now. Undoubtedly there will be very good applications, but I suspect that they will come once VR is much more established.

  194. Miguel
    September 23, 2014 at 1:50 pm

    Give me a VR tool to learn how to drive a car. No more teens scratching their parents property!