MUO

Video Game Design

Page 6

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3 Games You Probably Never Knew Were Created By Metal Gear's Hideo Kojima

Of course, while he is known for Metal Gear, Kojima has worked on plenty of other games throughout his illustrious career. Although the quantity of games is no where near some of the other greats, the quality is there. As you might expect, these games come with his own special style, and that's a good thing. If you are a fan of his more popular games, you should definitely check out each of these. They are really well made, and they cover a range of games, far beyond the stealth action he is known for in Metal Gear.

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Video Games You Probably Didn't Know Were Created By Shigeru Miyamoto

When most people think about video games, they think about Nintendo. When they think of Nintendo, they think of Shigeru Miyamoto is one of the first people we think of. He is the genius behind some of Nintendo's most beloved characters like Mario, Zelda, Link, Donkey Kong, Yoshi, Fox, and the list simply goes on and on. While he might not be the godfather of video games in general, he is most certainly one of the most important figures.

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A Day in the Life of a Videogame Scriptwriter [Feature]

If you’ve ever played a videogame that you really enjoyed, chances are you haven’t noticed the characters or any speech in the game – or if you have, you probably won’t have considered that they’ve been created, fleshed out and given dialogue by a videogame scriptwriter. One such writer whose stock is pretty high right now is Dean Wilkinson, responsible for the wonderful instructional dialogue spoken by Stephen Fry in LittleBigPlanet and more recently the pen behind the words of Matt Berry’s Don Keystone in the forthcoming Worms: Revolution. We went out to meet Dean at his office, and see what it's really like to write scripts and content for high-profile videogames.

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4 Most Important Aspect Of Video Game Design That Take A Game To The Next Level [MUO Gaming]

Many aspects make a video game stand above the rest. When I write a review of a game, there are certain factors that stand out immediately, and based off these, I can have a pretty good idea of the quality level of a game rather quickly. Of course, over the many hours spent with a game, my opinion may change slightly, but there are a few key design elements that give me a general idea of what to expect.

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How To Make Your Own Computer Game [Part 2]

In part one we saw how to create your own text-based game, platformer, or first person shooter in the blink of an eye, often with mere drag-and-drop procedures. Those tools already allowed you to tell your own interactive story, but your influence on gameplay mechanics remained limited. This week features tools of intermediate complexity.

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How To Make Your Own Computer Game [Part 1]

There's only so much gaming glee you can take, before you start wondering about creating your own game. To answer your first question: yes, making your own game is very doable. In this first installment, we will take a look at a number of quick and easy ways to create a customized game. There will be no or minimal programming required.

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