5 Reasons Why Guild Wars 2 Will Be A Revolutionary MMORPG [MUO Gaming]

Joel Lee 27-04-2012

guild wars 2If you’re into the MMORPG scene at all, then you know that the newest generation of MMORPG is always lauded as the one that will completely revolutionize the genre. Entirely new UI elements. Innovative gameplay elements. No grinds! All fun! And time after time, MMORPG enthusiasts are utterly disappointed when said MMORPGs are finally released.


Ever since World of Warcraft’s World Of Warcraft Now Free To Play To Level 20 [Mac & Windows] World of Warcraft gets a lot of bad press, yet clearly it’s doing something right to a have a few million players worldwide. In a bold move to invigorate the aging game, attract new players... Read More debut in 2004, pretty much every succeeding MMORPG has been compared to it. WoW has become the gold standard in the world of MMORPGs, and those MMORPGs that are supposed to be revolutionary are dubbed as “WoW killers.”

But here I am to tell you that Guild Wars 2 will actually live up to the hype. Though the past 8 years have seen the failures of supposed “WoW killers,” here are 5 reasons why Guild Wars 2 truly will change the genre on a fundamental level.

Beautiful and Stylistic

guild wars 2One of the most lackluster features of most modern MMORPGs is second-hand graphics. When you see a screenshot of an MMORPG, 9 times out of 10 it will have no distinguishing style. They all look the same!

Look at a game like World of Warcraft, which is often seen as the king of stylistic graphics (at least in the world of MMOs). WoW’s graphics aren’t top-notch, per se, but they are definitely unique. When you see a screenshot, you know you are looking at WoW.

In the same vein, Guild Wars 2 is not only stylistic but downright beautiful. When you see a GW2 screenshot, you know which game you’re looking at. The concept art is mind-blowing. The art direction is unmatched. Not only is this game supposed to be fun, it’s going to be a joy to look at.


No Monthly Subscription

guild warsMMORPGs often fall into two main categories. Either you pay a monthly subscription for access to the game, or you play for free with the ability to buy in-game perks. Guild Wars was the first MMORPG to break that model, and it will likely do it again with its successor.

For Guild Wars 2, you’ll only have to buy the game. That’s it. Of course, there may be expansion packs that you can purchase, but if the developers follow the same model as Guild Wars 1 then expansions won’t be mandatory. You get what you pay for and you won’t need to keep shelling out more cash just to keep playing a game that you’ve already bought.

Skill-Based Action Combat

RPGs as a genre have a long history that reaches back to turn-based times. In games like EverQuest and World of Warcraft, combat is mostly just standing there with “auto attack” enabled. Player interaction is limited to casting certain spells every once in a while. Boring!


And then comes Guild Wars 2, which will have active combat. No more standing around and watching your character swing away. You’ll be able to aim your spells and dodge incoming attacks. If you’re out of reach, the attack misses. If you aim your spell incorrectly, then you blast the wall instead of your opponent.

Gone are the days of putting your fate in the hands of dice and random numbers.

Player vs. Player Options

guild warsThere is a lot of hype surrounding Guild Wars 2, and this is the main reason: player-versus-player (PvP) mechanics. As of now, two different forms of PvP have been announced. There’s World PvP and Structured PvP.

World PvP is a special game mode where players from 3 different servers will duke it out in a week-long battle for server-wide rewards. This will be a large-scale PvP event that feels epic in scale with real results.


Structured PvP is a special game mode that pits one team of five against another team of five in a battle for territory control. This is the type of PvP that will be used in competitive tournament settings. In fact, with Structured PvP, the developers of Guild Wars 2 intend for the game to be a central feature in most e-sports events.

No “Holy Trinity” of MMORPGs

guild wars 2What is the “holy trinity” with regard to MMORPGs? The archetypal trifecta of Healer, Tank, and Damage Dealer. Remember how in EverQuest your group needed to be composed of a Cleric, a Warrior, and four DPS classes? Or how in World of Warcraft, your raid groups were restricted by class roles?

Yeah, those days are gone.

In Guild Wars 2, every class can be self-sufficient. Each class can dish out damage, restore their own health, and dabble in utility. What distinguishes class from class, then, is not what they can do but how they go about doing it. This leaves a lot of room for innovative playstyles and fun gameplay.



There are a lot of things to look forward to in Guild Wars 2. I’ve covered 5 of the most exciting features, but there are a lot more to explore–dynamic events, sidekicking, catering to both hardcore and casual players. I know that I’m waiting for the game’s release with heavy anticipation, and hopefully this post has shown you why I’m so thrilled.

Are you interested in Guild Wars 2 enough to play it when it comes out? Why or why not?

Image Credit: Guild Wars 2 Concept Art, Guild Wars 2 Sceenshots

Related topics: MMO Games, Role-Playing Games, World of Warcraft.

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  1. Tyler
    August 20, 2012 at 11:59 am

    This no-subscription part seems to be popular. I read so many articles like this, like the one over at and the writer calls it a brand new way to play MMO's.

    I tend to disagree. I am yet to see anything good come out of free to play model. If there won't be any subscriptions, how will they keep offering the quality service? It sounds too good to be true. It won't be long before they go aggressive with in-game sales.

    I'd rather play a game like Eve Online and pay a monthly fee but know that it's going to be the same quality for years and year.

  2. SleepingGod
    August 19, 2012 at 8:21 am

    GW2 will fail you will see and wow will endure

  3. Thirio
    July 31, 2012 at 6:30 am

    The reason this game is gonna be revolutionnary is pvp and wvwvw, which are pretty unique indeed and seem a lot of fun.

    But the no grinding and no class roles essentially means one thing: MMORPG Communism. Let me explain, in communism, everybody is the same and equal and gets exactly the same things. And in GW2, best gear will need limited amount of time at lvl 80 to get and easy 5-man dungeons that don't need strategy and will be able to be completed leeroy jenkins style, the only hard things will probably get out of boss attacks, which WoW already mastered. Their big pve thing is the storyline quests and they essentially try to do it mass effect style impacting the world, thing is once you get to 80 PVE essentially ends after you get insanely easy-to-get best gear. What will be the essentive to start another class? The only insentive will be to play another storyline or the same storyline with different choices with no real reward at the end since you already have a max-gear character that does everything you want it to if you play well(if you take into account they'll try to balance classes of course)

    In wow you had an incentive to start another character, different characters could specialize in different roles and you thus could maximise your usefulness to a given guild by having multiple roles to offer.

    In wow you were rewarded to play beyond cap, and in my case it's where the game really started. You were rewarded with gear, and If you had the best gear people would need you to clear high-end instances.

    What gw2 wants to do is punish real gamers in order to please a majority of unserious casuals to make a pleaseful but unfulfilling PVE experience.

    Why couldnt a game have both great pvp and great pve?

    Before you answer I can tell you that the best time I had with wow was when I was top 10 tank in my server and people was whispering me left and right to tank for them and saying how good of a tank I was. I felt useful.

    Now I don't think I'll feel useful in anonymous inter-servers 15 vs 15 matches or 500 vs 500 vs 500 massively you don't make a difference wvwvw and the non-existent end-game pve

    • Joel Lee
      July 31, 2012 at 2:22 pm

      Stopped reading at "And in GW2, best gear will need limited amount of time at lvl 80 to get and easy 5-man dungeons that don’t need strategy." Like most people, you're just making up BS, trying to cram GW2 into the preconceptions that you've already brought to the table. Do a little more research, please.

  4. David
    July 13, 2012 at 1:05 am

    every mmo uses the same marketing scheme of being "revolutionary" when really they are all just blanketed with similar gimmicks that get old fast. The "skill-based action combat" is like every other mmo. This game is so much like every other big mmo that it has to state why it's not like every other MMO.

    If it had the combat of Monster hunter or Elder Scrolls, then it would be both "skill-based" and possibly "revolutionary" in its own way, but no, they use the same tired old everquest/WoW/warhammer etc style of combat and flat-out tell people its not the same thing we've all played.

    All this game has is more customization and more warhammer-style gameplay without actually changing the almost brainless click-the-skill-bars-5-million-times combat. It's too bad Vindictus is run by Nexon, because that game has the most fun combat I've ever experienced in an MMO and could really be built on and marketed to hardcore gamers that want an MMO version of Dark Souls. Too bad it costs millions to make an MMO so they have to water down everything, every time.

    • Joel Lee
      July 13, 2012 at 1:36 am

      Sorry, you are just plain wrong. The GW2 beta has already proven itself to have surpassed the hype.

      • david
        July 13, 2012 at 10:14 pm

        every mmo "surpasses the hype" then falls off after a month or two. Aion/warhammer/age of conan. Rift broke records and it was just a shiny WoW.

        Combat is what you do for 95% of the time in these games, and its a thoughtless, mundane task in every everquest-style mmo i play. It's all the same combat just with different customizations and people keep buying into it. At least in the FPS genre we get stuff like TF2 and Tribes instead of CoD. In the action RPG genre we get DOTA and Dark Souls and Elder Scrolls freshening things up. But the MMO genre is such an expensive genre that being experimental means no investors. all we get is Nexon games and maybe a few others that actually are changing the combat to something besides the minor-movement=clicking-boxes everquest 1 combat with an artificial dodge thrown in. i dont like these mmos being recycled for over a decade, but its such BS when everyone pretends that its reinventing anything. its just once again throwing its own gimmicks in and pretending its not everquest 81,376, much like Call of Duty 10 does with every yearly release. i dont know how gamers can deal with this shit, once i started moving from mmo to mmo i got NOTHING out of each consecutive game and got sick of the entire genre really fast.

        • Joel Lee
          July 14, 2012 at 6:17 am

          The games that you list and your mentality is very last decade. It's painfully obvious to me that you developed this sort of attitude against MMOs back when every MMO was indeed a cookie-cutter WoW-clone. Developers and publishers (though not ALL of them, obviously) are starting to realize that bland gameplay isn't selling anymore.

          Copycatting is a phenomenon not exclusive to MMOs. You cherrypick specific examples out of the different genres to show that they "at least" have non-traditional games, conveniently ignoring the fact that GW2 is indeed the MMO equivalent of those games.

        • David
          July 14, 2012 at 1:17 pm

          listen im not going to type back to you anymore if youre gonna start getting aggressive, theres no need to get angry. ive had this convo 2 dozen times, all im saying is theres nothing revolutionary or unique about GW2. its still EQ1 combat with some warhammer style thrown in, mixed with ability customization. people will play it for 1-2 months then quit, then everyone will do the same thing to the next mmo, and the next mmo, and the next mmo, and they keep jumping on every hype nonsense train there is.

          same thing happened for rift, it was terrible.

          same thing for swtor on THIS website, it was terrible.

          fine any big hyped mmo that you wouldn't consider "cherry picked" by me, and you'll find articles stating why its the next best game, almost trying to trick people that its good.

          why is every mmo given such hype? oh well, it took me about 7 hyped mmos to stop falling for it. ill stick to monster hunter, that game has fun combat. throwing in a different e-mail here, i've spent enough time chattering on this page. ive said everything i wanted to say

        • David
          July 14, 2012 at 1:19 pm

          I posted the 2nd half of my comment first. oops! this is 2/2

          if this decade was any better than last decade than i wouldnt be complaining, throwing random insults at me just helps prove me right. i dont have a problem with mmo players im just calling BS on paid reviewers and fanboys throwing words like "revolutionary" around when its the same everquest combat every time. its big business water-it-down try-whats-right that gets investors, not experimental art indie combat.

          Rift and SWTOR were massive hyped games that were just another cookie cutter MMO. I heard tremendous hype about those games and they were nothing new. The same thing is happening with GW2. bland gameplay doesnt sell, thats why every hyped mmo ever tries to cover it up with things like "PVPVE", "amazing graphics", "revolutionary combat", "massive raids", "unique crafting" etc when the combat is still the same as everquest 1.


        • Yeti
          August 30, 2012 at 3:59 pm

          I saw no anger being displayed. Instead I saw him calmly dealing with a person who believes the game will die like a couple games noone really got hyped about. Did anyone truly get ecstatic over Rift and SWTOR? I certainly didn't. The fact is that people are getting extremely pumped for GW2 for the fact that many people are huge fans of the original guild wars.

          I.E. So many people getting hyped over Mists of Pandaria when it is going to just be WoW with a couple things thrown in. No graphic enhances and no real changes to the basic button-spam. Yet I guarantee people will be blown overboard in their wait for the expansion.

  5. nope
    July 8, 2012 at 5:49 pm

    What people dont get is that everything here has been done in gw1..
    it's fun for 1~2 monthes then it gets boring

  6. alphatwo
    June 5, 2012 at 4:29 pm

    sounds like an adequate substitute while i await the arrival of Citadel of Sorcery (CoS). Ironically both GW2 and CoS sound so similar in terms of differentiating between the WoW clones. Still think CoS is the game the MMORPG genre needs badly but we shall see who provides the better gameplay XD

    • Joel Lee
      June 7, 2012 at 2:05 pm

      I've never heard of Citadel of Sorcery. I checked it out and it sounds rather ambitious. If it can be pulled off well, then it might be worth a try, but I think I'll stick with Guild Wars 2 since it's being created by a team with a proven track record. ArenaNet has been very good with the original Guild Wars so I have faith that Guild Wars 2 will be fantastic.

      Thanks for bringing it to my attention, though. I hope GW2 fulfills (and exceeds) your expectations. :)

  7. freeCDkeys
    May 17, 2012 at 12:36 am

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  8. how to power level in wow
    May 10, 2012 at 3:38 pm

    Generally I do not read article on blogs, however I wish to say that this write-up very pressured me to take a look at and do so! Your writing style has been amazed me. Thank you, very great article.

    • Joel Lee
      June 7, 2012 at 2:03 pm

      Thank you for your kind words. :)

  9. Womble
    May 4, 2012 at 12:17 am

    Where are the revolutionary features you promised in the title? Everything you mention could just as easily be levelled at the first game.

    Frankly this looks far more like a marketing piece than an article.

    • Joel Lee
      May 4, 2012 at 8:48 pm

      To be honest, I think only the "No Monthly Sub" feature could be applied to Guild Wars 1. I never found the original game to be very aesthetically pleasing. It had clunky controls and I did not find the combat to be particularly skill-based in the sense that Guild Wars 2 will be--meaning, twitch-based aiming and reaction.

      But really what I meant was that Guild Wars 2 will be revolutionary not for the individual features, but the way in which they all mesh together to form a coherent whole. In that sense, it will definitely be revolutionary.

  10. Democrat4Life
    May 2, 2012 at 5:29 pm

    "For Guild Wars 2, you’ll only have to buy the game. That’s it. Of course, there may be expansion packs that you can purchase, but if the developers follow the same model as Guild Wars 1 then expansions won’t be mandatory. You get what you pay for and you won’t need to keep shelling out more cash just to keep playing a game that you’ve already bought."

    Is this really true, or are there other hidden costs associated with GW2? Costs that could give other players advantages over you if you don't pay, for example?

    • Joel Lee
      May 2, 2012 at 9:48 pm

      Is that a genuine question? I can't tell if you are veiling an accusatory claim that Guild Wars 2 WILL be pay-for-perks. If your question is genuine, I apologize.

      As far as I know, the first Guild Wars operated on a pay-for-retail and pay-for-expansions business model. No monthly subscriptions. No pay-for-perks using some kind of ingame cash shop.

      The model worked well for the first Guild Wars, and I believe ArenaNet will be doing the same thing for Guild Wars 2. Right now, you can pre-purchase the game and receive a few cosmetic bonus items, but nothing game-breaking.

  11. Chris Hoffman
    April 30, 2012 at 11:18 pm

    I'm really excited for Guild Wars 2.

    If I wrote this article, my #1 point would've been No Grinding. Their attitude is just really refreshing, in terms of stripping out all the cruft and time-wasting nonsense from MMOs.

    Here's hoping it lives up to the hype!

    • Joel Lee
      May 2, 2012 at 4:23 pm

      The no-grinding is something I am looking forward to as well, especially since my available time continues to dwindle away...

      I hope it lives up to the hype!

  12. Vorian
    April 28, 2012 at 7:37 pm

    yeah but still no date of release eh..

  13. themainliner
    April 28, 2012 at 12:53 pm

    "RPGs as a genre have a long history that reaches back to turn-based times. In games like EverQuest and World of Warcraft, combat is mostly just standing there with “auto attack” enabled. Player interaction is limited to casting certain spells every once in a while. Boring!"

    Er...once in a while. Spell casting in WoW is based around the 'global cooldown' and reducing that cooldown and rotating all spells that have a cooldown with 'instant casts'. For melee their is an equivalent swing timer. The rule for most classes in Warcraft is "always be casting." Indeed as one casts is completing I'm hammering my keys to get the next cast as soon as possible to maximise my damage output. Boring? Casting certain spells every once in a while..? Whatever WoWs failings (it does have a few I admit) this is not one. This is not ever remotely accurate.

    • Joel Lee
      April 28, 2012 at 1:17 pm

      Arguing about the phrase "once in a while" in poking at semantics. I played WoW for years and all I know is that "boring" is an apt descriptor. Button mashing does not equal skillful or fun, in my opinion. I never played WoW for it's fun combat--it was always to find that next piece of loot, or finish that next quest, or max that next skill, etc.

      • themainliner
        April 28, 2012 at 3:11 pm

        It's not semantics, it's simply wrong to say that WoW is "mostly just standing there with “auto attack” enabled...casting certain spells every once in a while."

        You don't like WoW, I'm not trying to convince you that it's the best MMORPG, has great combat, that you should like it. Button mashing may not be skillful or fun but it is not auto-attacking and throwing in a special cast every now and ten...I'm simply stating that this comment is incorrect. Whether or not you like WoW.

        • Joel Lee
          April 28, 2012 at 5:44 pm

          Okay. Fair enough.

        • Yeti
          August 30, 2012 at 3:53 pm

          So, to be more precise,

          “RPGs as a genre have a long history that reaches back to turn-based times. In games like EverQuest and World of Warcraft, combat is mostly just standing there with “auto attack” enabled while you spam-cast the same 3 spells. Boring!”

  14. jason
    April 28, 2012 at 5:37 am

    i've been playing all day today in the pre-purchase beta and i have to say that i am pretty disappointed.

    the combat still involves tab targeting. if you want true action combat in an mmorpg play Tera. in Tera there is no tab targeting and you have to pay attention to the movements of the mobs or else you will get your butt handed to.

    i'm currently level 6 and the only side quests i've come by are the public event ones. these take way too long to complete. they are also boring: kill that and fetch this. i just can't imagine grinding to 80 doing these types of quests.

    • Joel Lee
      April 28, 2012 at 1:15 pm

      Just because a combat engine has a targeting system doesn't mean it lacks skill. Similarly, just because a combat engine lacks a targeting system doesn't mean it's inherently more skillful. Or fun. Case in point: Darkfall.

      As for the public quests, perhaps you're right. But you have to realize that GW2 is still in Beta, and even if this weekend was a Public Beta, it's still in testing and feedback form. If public events felt underwhelming, you should share that with the developers before the game goes live. From what I've seen, ArenaNet is a very responsive development team.

      • Darkfall
        April 29, 2012 at 3:30 am

        Darkfall requires more skill then you'll ever have.

  15. Alexister
    April 28, 2012 at 1:14 am

    Will there be an article ranking MMORPG, maybe titled: "Most popular MMORPG you can play now"? Is there any pros and cons involving playing MMORPG and having a game directly installed in your computer, without the need for internet access?

    • Emar
      April 28, 2012 at 3:27 am

      Find out what mmorpg stands for before asking that question ;)

      • Alexister
        April 28, 2012 at 4:53 am

        Oh. I'm begging the question aren't I? So, is there any mmorpg that shines particularly? Many people grew attached to WoW and LoL, but I'm wondering if there are other alternatives that could match these type of mmo.