Latest in game design

  • Video Games You Probably Didn’t Know Were Created By Shigeru Miyamoto [MUO Gaming]

    January 29, 2013

    When most people think about video games, they think about Nintendo. When they think of Nintendo, they think of Shigeru Miyamoto is one of the first people we think of. He is the genius behind some of Nintendo's most beloved characters like Mario, Zelda, Link, Donkey Kong, Yoshi, Fox, and the list simply goes on and on. While he might not be the godfather of video games in general, he is most certainly one of the most important figures.
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  • A Day in the Life of a Videogame Scriptwriter [Feature]

    August 31, 2012

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    If you’ve ever played a videogame that you really enjoyed, chances are you haven’t noticed the characters or any speech in the game – or if you have, you probably won’t have considered that they’ve been created, fleshed out and given dialogue by a videogame scriptwriter. One such writer whose stock is pretty high right now is Dean Wilkinson, responsible for the wonderful instructional dialogue spoken by Stephen Fry in LittleBigPlanet and more recently the pen behind the words of Matt Berry’s Don Keystone in the forthcoming Worms: Revolution. We went out to meet Dean at his office, and see what it's really like to write scripts and content for high-profile videogames.
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  • 4 Most Important Aspect Of Video Game Design That Take A Game To The Next Level [MUO Gaming]

    June 12, 2012

    Many aspects make a video game stand above the rest. When I write a review of a game, there are certain factors that stand out immediately, and based off these, I can have a pretty good idea of the quality level of a game rather quickly. Of course, over the many hours spent with a game, my opinion may change slightly, but there are a few key design elements that give me a general idea of what to expect.
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