What Do You Think Of The New SimCity? [MakeUseOf Poll]

polls   What Do You Think Of The New SimCity? [MakeUseOf Poll]Last week we asked you what is the best note-taking app out there, and the results were surprising. While the votes were split among all the different apps, one app got the vast majority of the votes. But that wasn’t the surprising part. The real surprise lies in second place. Can you guess what it can be?

Out of 496 votes in total, the results were as follows: 0.5% votes for Fetchnotes as the best app, 3% vote for Simplenote, 4% went with Catch Notes, 5% think Springpad is the best app, 12.5% voted for Microsoft OneNote, a full 20% of the voters think pen and paper are the best way to take notes, and in first place, with 47% of the votes, lies Evernote. 7% voted for “other” and gave some awesome recommendations in the comments.

Full results and this week’s poll after the jump.

Don’t forget to check out last week’s best comment by Lee, who won 150 points. Choosing the best comment is getting harder every week, keep up the great discussions!

poll results march 9   What Do You Think Of The New SimCity? [MakeUseOf Poll]

This week’s poll question is: What Do You Think Of The New SimCity?

Want to make some extra MakeUseOf reward points? The most useful comment on the poll will be awarded 150 points!

Everyone has heard of SimCity, especially the legendary SimCity 2000. The new version of SimCity, called simple SimCity, received only good reviews pre-launch, so no one could predict the debacle that followed. In case you’ve missed it, the new SimCity launched several days ago, but has been unplayable to many who bought it due to server errors. Are you one of those who couldn’t play? Or are you among the lucky who are already enjoying it? Or maybe you don’t feel like parting with $60 just for a SimCity game? Let’s see where you stand!

If you’ve tried the game, what do you think of it? If you haven’t, do you want to? Is there an old SimCity game you especially loved? Discuss in the comments!

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24 Comments -

Benke Eriksson

I´m probably one of the very few that haven´t had any problem playing it so that might be why I love it

Alex Downs

If by this “price” you mean the always online DRM, forced multiplayer to get the most out of the game, or the terrible servers than that is too high a price. Also, the system was to simplified with the road being the source of power, so everything has to be attached to the road, also cities are too small and not randomly generated so little variey. Overall, a disappointed installment.

Ray Herring

I have to agree, i remember firing up Simcity 2000 and going through that awesome start up screen, with reticulating splines, etc…

muotechguy

There’s no “forced multiplayer” – you can make your region private. And did you really enjoy building water and sewage pipes? IMO, it’s a fantastic improvement

Alex Downs

“And did you really enjoy building water and sewage pipes?” Yes, yes I did. That’s why I said I feel it’s too overly simplified.

jbruce

Heh, fair enough. I feel like they’ve changed the game from being a city builder sandbox to basically more of a “game”. For most players, the added layers of water pipes and pylons just wasn’t fun.

menglor

You my friend are the type of people who love to argue that the sky really isnt blue, its just because of the colours being reflected off the atmosphere.

You can argue semantics all you want, but “requires internet connection” is proof positive its forced multiple, just because you can lock the door and prevent people from joining you, does not make it “non multiplayer”

Should there come a time, where someone exploits through the privacy door, are you still going to say “its not forced” ? because the only way to say its not forced, is by not being connected.

DRM is no excuse to say “you need an internet connection” and if you plan on forcing people to connect, make sure it works

muotechguy

You, my random commenter, are wrong. It is not about semantics – the online component is required *for the DRM*. That’s all. Like it or not, it has online DRM. That is nothing to do with multiplayer. I have played 20+ hours now, and not in any kind of “multiplayer”. I own my region, and I own all the lands within it. I am not affected by the actions of others; I do not have their pollution, and I do not share resources with them. So your “proof positive” is simply false. Perhaps you should try owning or playing the game before you argue something.

Ray Herring

I love Simcity, have played it since the original back in the 80’s. But i dislike this new always online requirement and multiplayer only mode.

Ubisoft tried this with a lot of their games and decided to back down from it, still waiting on them to fix up Settlers 7 and Anno 2070 before i buy either of them.

A friend of mine earlier, she pointed me to this really really awesome kickstarter @ http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d

To me it looks like what Simcity 5 should have been, going to be following that one closely from now on.

muotechguy

It is not multiplayer only; you might want to play it before judging things on false information.

Ray Herring

Umm, for the most part it basically is, there is no single player feature, you MUST be connected to the internet, and authenticate against the EA servers.

My Internet connection was on and off yesterday for a grand total of 20 times, it would stay up for a few moments then go down again.

This is not uncommon for an internet connection here in Western Australia, which makes this game unplayable for the most part.

muotechguy

DRM is not the same as multiplayer, and you are free to make a region private. There is nothing which forces you to play with other people.

A dodgy internet is going to cause problems, certainly. But let’s not confuse that with the actual gameplay. From what I can tell anyway, if you are already in a game when the servers go down (or your internet goes out), you can continue to play while it silently reconnects – just don’t quit, or it won’t have saved. The server issues have actually been fixed now, though nothing excuses the bad launch. Still, looking forward to a free game curtesy of EA by way of apology ;)

Keefe Kingston

SimCity shows a new evolutionary path that games will unfortunately take: always on DMR, and forced multiplayer. As someone with a horrible internet connection (it is “High Speed Internet” technically though), the fact that it always has to be connected to the internet makes it difficult to play. I cannot play it when my internet has gone down, or even if it’s been slowed down so much that everything times out. Because my internet conditions are out of my control, this means that any game that requires a constant internet connection may sometimes not work, and so I have to decide on other games to play. At least Steam lets you play you’re games offline if you log in, or operate within Offline Mode, but this isn’t something SimCity has listed as an option.

The second thing wrong is that multiplayer is forced upon you. I prefer to work alone, so multiplayer is more of something i try to avoid since i don’t have good team skills. An ‘exciting’ feature in this new game is that neighborhoods are connected, so if one city has a lot of pollution, it can spill over into surrounding cities. However, I see a major flaw in that. I know i particularly do not enjoy having to suffer because of others mistakes, yet it’s an inescapable truth in life. So usually I play games to escape from the real world. However, now in SimCity, if you have dirty neighbors, you will suffer as well…no matter how environmentally friendly you try to be. It costs money to clean the air, all of which come out of your pocket, because someone has decided to use coal to fuel all their power plants. It wouldn’t surprise me if some people do this on purpose to troll those players around them. To me, I don’t think it’s fair that I should have these ill effects forced upon me, and with little options of what to do about it.

Between those two things, it makes me unwilling to spend $60 on the new SimCity. At first, I was excited. I was looking forward to the new graphics, and the fact I can build curved roads, and have the zoning conform to it. But because I may not even be able to play the game when I want to, and that other people can ruin my experience, i am unwilling to pay that much. Heck, I’m even not willing to buy it! If they declared that there were going to add an Offline Mode (which isn’t possible in the slightest, according to them), I doubt I will reconsider this decision.

muotechguy

Which part of multiplayer is forced? Try this: make a region, make it private.

Chris Hoffman

I wouldn’t buy such a game with such horrible, customer-hostile DRM.

Always-on DRM and EA both have pretty terrible records, a game that combines both is guaranteed to be a disaster.

Arron Walker0

I was having a gander on Youtube, when I saw an update to Total Biscuit doing a live stream of SimCity. I took a look and though hey, this game looks pretty good. Might buy it next moment when I’m not poor. Never played Sim City before, why not take the jump with a reboot, which probably has a nice easy to use interface, will be more reliable, and probably slightly simplified… Then it launched, and killed any interest I previously had.

carie

I loved simcity, but the new one just wont work for me as I live in a country where internet is slow and unreliable…
I do play cities XL and wish focus would fix the memory leakage issue that has plagued the game as it is an awesome simulation game that lets me play the way I want to!

muotechguy

I’ve been laughing at the appalling launch since day 1, but less than a week later I’d say they have it under control – I’ve had ~15 hours in game so far, and though there’s a few bugs, I’ve having a fantastic time.

The always on DRM is annoying, sure, and trying to join a full server is frustrating, as is being forced to start a whole new region because you end up on a different server.

But when it comes to actually playing the game – it’s better than ever, and a fantastic addition to the SimCity series. Physical city sizes are quite small compared to previous games, but the whole point is that you can now specialize one city, then build the neighbour to take advantage of that, giving each city a unique flavour. This gives the game far more longevity. It’s a lot more of a “game” now than a “sandbox city builder”; things get unlocked as you progress in the city stats, more specialization is available, density increases.

More importantly, my wife is also loving it; this is one of the few games we can together rahter than her passively watching me play. If she needs something and can’t afford it, we can jump out to global view, hop over to my city, and send her some stuff.

So despite a shameful launch by anyone’s standards, it’s a fantastic game. I suspect most of these detractors havent actually played it (though possibly not for lack of trying!)

Bumferry

When my girlfriend broke her ankle last year I introduced her to the world of sim city as something to occupy her mind instead of watching naff TV all day.
She is now addicted and has demanded the new game for her birthday!
I too have been excited after reading many reviews of the game and like the idea of having proper “twin cities” helping each other out and sharing resources and the like.
I am, however, perplexed at the reasons for “forcing” players to play online.
I would prefer the option to play on or off line regardless of whether you want to play private or not.
From reports so far, the connection seems buggy but that could be seen as a good thing as the game is obviously as popular as ever and any crashes and limitations can be ironed out sooner rather than later.
This will be the first pc game i have bought since… um… sim city 2000!

jbruce

I haven’t had any connection problems for the last day or so – I think they’ve got it pretty well sorted at this point.

Pedro Moreira

Consider this: the always online DRM is most likely the best way to fight piracy, so they will not have all those losses the games suffer from piracy. With that in mind, i don’t understand why they make the game so expensive, i mean, yeah the game will not suffer from piracy, but will the pirates pay that much money to play the game or will they just move on and play other stuff? I guess they would pay for the game if it was a lot cheaper, but not $60 (here, in Portugal, it’s 60 euro = $78). So i don’t really see the profit there. Pirates will not steal it, but will also not buy it. All they are doing is screwing the paying customers, by making creating such restrictions to the game.
Looking at Diablo 3 example, i didn’t buy it simply because of the same DRM. Where i live, my internet connection goes off in the winter because of the weather, so it means that i would not be able to play Diablo 3 during the winter. But well considering that Blizzard made it and it’s so damn good, the servers seem to be so reliable and the game itself receives lots of updates, it really seems to be worth the price and the online DRM restriction.
Now, SimCity has none of that. I don’t really trust EA with server managing and game updating. On top of that, it doesn’t seem to be that much better than previous SImCity games (some may even say it is worse).
Another major thing to consider when buying always online games is that somewhere in the future the servers will be shut down and you will not be able to play the game anymore, unless the companies integrate the server code in the game, through an update or something like that. I believe that Blizzard may do that when Diablo 3 gets shut down, but looking at the (lack of) respect that EA have towards its costumers, i just don’t believe they will care about that.

muotechguy

It’s a week after launch and the server problems have been fixed – do your views change? Diablo 3 was also plagued with launch issues due to insufficient server structure.

The costs of developing modern games rise with each new generation: graphics require care, AI requires more code. It’s simple enough logic: first gen games were capable of being programmed by one hobbyist in their bedroom; modern games require huge teams. The cost, therefore, is higher. As we move forward to full VR worlds and even more intelligent agents within the game, we will see even higher costs and ever more stringent DRM.

null

I agree with what you said, but the server issues were the least important ones, because they would get fixed sooner or later.

LD

I think I’ll wait to see if they do something with the DRM.

If they wont fix that I’ll wait for it to get really cheap.