I remember playing Worms at a friends place when I was little. We’d boot up the Windows 95 system, wait half an hour, and start playing.
It was a really crappy computer, one of the crappiest I’ve ever seen. After two or three turns, it always crashed. And we kept rebooting, and kept trying, because even if you couldn’t finish any of those sessions, it was just such a darn fun game!
Times have changed now. My quad core system boots in under a minute, and crashes only occur when I’m working on something really important — Murphy’s law, anybody?
However, some things don’t change. We still play chess like we did decades ago (even longer than that, really), and in the electronic gaming industry some elements keep popping up as well. First person shooters remain much the same, though perfected, and turn-based artillery shooters are as fun as they were before – even more so, perhaps.
Welcome to Lond, the place where eight moons rise, a place of anarchy. There’s ravaging of a constant war, everyone is involved, fighting to survive.
Welcome to GunBound, a multiplayer worms like game, an MMO artillery shooter, brought to us by softnyx. You might know softnyx as the fellows behind Rakion MMORPG (as seen on MakeUseOf), who have now released another free pearl.
Although the well-known concept remains intact for the major part, several adjustments have been made to create a more extended and intensive experience.
The most significant change is probably the introduction of mobiles. Like in modern warfare, wars are no longer fought with your hands, nor solely with personal weaponry. Mobiles are combat vehicles, that will move you around the level, and destroy your adversaries. There are sixteen unique mobiles in the game, ranging from warhorses to tanks, and all have varying speed, strengths and weaknesses. They’re an important part of the gameplay, and you’ll need to choose one that fits your tactics.
Next thing you’ll learn – with your eyes, or in the massive nine part tutorial – is a more advanced interface. Shooting comes pretty easy, but you’ll need to mind not only your shooting angle, but also the wind direction, speed, and the moon disk order.
This last one will need you to keep a close eye on the moon icons at the bottom of the interface, because the number of shots the player manages to fire before the next transition, will determine the number of turns.
Items and Forces
Before each session, the player gets to fill up his slots with items. These items can be offensive or defensive, ranging from health boosts to lightning strikes, and take up one or two of six slots. Getting your items right is an essential key to victory, both to smite down your opponents, as to keep your own skin intact.
While helping you in battle, items also exercise a negative force, as using items adds up to the time until your next turn.
There are also 11 force icons in the game, that could affect the path or damage of a shot.
Players start with few items, initially only gaining you dual wielding ability. By doing good in-game, you can earn money to extend your collection. Like with most of these games, it’s also possible to purchase in-game money, but that tends to take away the fun, doesn’t it?