Financial Planning Software Mint.com Launches App For Android Tablets [News]

mint logo   Financial Planning Software Mint.com Launches App For Android Tablets [News]Mint has now launched its much-loved financial software application for Android tablets. Mint.com is an awesome way to keep track of your spending and savings. It allows you to set goals, keep track of where you are spending your money, as well be reminded when you have bills coming up to be paid. If you have a hard time keeping track of your money, Mint.com is the solution for you. We have covered Mint extensively at MakeUseOf, because it really is that damn good.

Mint.com offers browser-based solutions as well as apps for iPhone, Android Smartphones and iPad. For owners of 9 and 10 inch Android tablets, now there is an app for you. For now, this app is designed to work on 9 and 10 inch models, although it seems that you can use it with 7 inch ones as well. At this point, there has not been word if the amazingly popular Kindle Fire will be supported. Obviously, Mint has supporting Android in their sights, and it’s impossible to ignore the popularity of the Kindle.

android hero e1328116322738   Financial Planning Software Mint.com Launches App For Android Tablets [News]

The app offers no new functionality from the earlier versions, but that’s not a bad thing, since the earlier version got nearly everything right. The only visible changes are some reordered modules and font changes.

For Mint, this is a great move. It opens a whole new market, and one that is growing fast. If you are a Mint user with an Android tablet, the time to download is now.

Source: Tech Crunch

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2 Comments -

0 votes

Craig Snyder

I don’t have any experience with the Android app, but I will say that Mint is a fantastic, effective, and secure way of monitoring your finances. Never been a big fan of logging into every one of my credit and bank accounts to see available balances, due dates, etc. Mint really makes things easy.

0 votes

Janeth

I enjoyed edraing through Pro Android Media. The book gives you a good understanding of the media capabilities of the Android platform, covering images, audio, and video. Web services, from the point of view of media consumption and publishing, are also explained. Each media section starts out by explaining how to display the media using the built-in Android applications or your own custom Views, and then proceeds to cover advanced concepts such as browsing or streaming the media. Additionally, each section covers how to capture the media and potentially edit it on the device. Pro Android Media assumes a basic knowledge of Android programming, though it makes sure to touch on the basics of a concept (intents, activities, etc.) the first time it is introduced. The first 3 chapters cover Images: displaying, capturing and editing. Chapter 1 uses the built-in camera intent to capture an image. In doing so, the chapter refreshes on some of the basics of Android programming (intents, content providers, URIs, etc.), in a way that provides a friendly refresher to the novice Android programmer but doesn’t take up much of the chapter. Chapter 2 has you build a camera application for more flexibility, such as time-delayed photography. It covers capturing and saving images, both internally and to the SD card. Chapter 3 delves into image editing and browsing. This includes scaling, rotating, mirroring, flipping, color corrections, etc. It doesn’t necessarily cover the math behind the concepts (though links to appropriate Wikipedia pages), but introduces you to the APIs you would use for various image editing tasks. Chapter 4 covers Graphics: How to deal with raw Bitmaps and drawing concepts such as using the Canvas for shapes, lines and text. Chapters 5 8 cover Audio: playback, background audio and network streaming, capturing, and synthesis/analysis. There are examples showing how you can retrieve, store and query the metadata of media on the device. Audio recording can be done via three separate (and increasingly complex, though more flexible) interfaces, and the book gives examples of each and why you’d need to use one over the other. In Chapter 8, you build a DJ scratching interface using the touch screen, as well as an audio visualizer (FFT). One great inclusion is the state diagrams for the MediaPlayer and MediaRecorder. These interfaces aren’t extremely complex, but having the diagrams helps you get a good feel for the interface. Chapters 9 11 cover Video: playback, browsing and streaming, and capture. Chapter 10 covers advanced video concepts such as streaming video from the internet and gives an example of playing from YouTube’s servers. The video chapters are finished off by covering video capture, and there are good (though brief) explanations of the capture profiles, codecs, settings and encoders you can use. Chapter 12 finishes the book and covers media consumption and publishing using Web Services. It felt a little out of place initially (this chapter’s concepts are likely covered in most general Android books), but I was thankful that they included it as it is a great compressed summary of what interfaces you might need if you want to interact the web. It gives examples of how you’d use JSON, REST and XML web services, as well as how you can incorporate the user’s geolocation in your API calls. There are examples of how to interact with Flickr and Blip.TV, both consuming/browsing media and uploading content to them. The overall writing style is easy to read and to the point. The example code is solid and well explained, often inline, which helps with understanding. It’s not a long book, nor does it need to be. The book is great for someone who has been tasked to implement some specific interaction with media in their Android app, yet doesn’t know the right approach or interfaces to use yet.